The Making of Unseen




Hello, everyone!
I'm excited to share the story behind the creation of Unseen, a short first-person psychological horror game I released recently. This project began as an exploration of fear not through jumpscares, but through atmosphere, presence, and isolation.
The idea was simple: What if you're not alone, but can't prove it?
I wanted players to feel constantly observed, even if nothing physically "attacks" them in the conventional sense.
The game plays with visibility — sometimes you’re safer when you can’t see. Sometimes you’re not. That contradiction drives the tension in Unseen.
This was an experiment — but I’m already thinking about a spiritual successor or an expanded version. I'd love to push these ideas further, maybe with more player agency and longer form gameplay.
But I am working another horror masterpiece , so let me share its title : Maze of Death
Thanks for checking out the game, and thank you for supporting indie horror!
— E L E V E N
Files
Get Unseen
Unseen
Unseen is a horror experience where looking can kill you. Navigate a haunted house and Don’t trust your eyes.
Status | Released |
Author | E L E V E N |
Genre | Puzzle |
Tags | 3D, Atmospheric, Exploration, First-Person, Horror, Psychological Horror, Singleplayer, Thriller, Unity |