The Making of Unseen


Hello, everyone!

I'm excited to share the story behind the creation of Unseen, a short first-person psychological horror game I released recently. This project began as an exploration of fear not through jumpscares, but through atmosphere, presence, and isolation.

The idea was simple: What if you're not alone, but can't prove it?
I wanted players to feel constantly observed, even if nothing physically "attacks" them in the conventional sense.

The game plays with visibility — sometimes you’re safer when you can’t see. Sometimes you’re not. That contradiction drives the tension in Unseen.

This was an experiment — but I’m already thinking about a spiritual successor or an expanded version. I'd love to push these ideas further, maybe with more player agency and longer form gameplay.

 But I am working another horror masterpiece ,  so let me share its title : Maze of Death

Thanks for checking out the game, and thank you for supporting indie horror!

— E L E V E N

Files

Unseen.zip 153 MB
5 days ago

Get Unseen